WOW Mythical plus Dungeons

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With the coming WoW Patch 9.1.5, the developers of Blizzard throw with adjustments that the players wanted are only so about them. There is probably no surprise that the players take this for the occasion to come to the corner with other wishes or suggestions on all sorts. So also with regard to the mythical-plus system in WOW. This is in the eyes of most players anything but bad – but also good systems are known to improve. And so, in different suggestions and discussions, a few suggestions for improvement that we do not want to be able to withstand you.

Table of contents

  1. 1more variety!
  2. 2 other affix combinations!
  3. Revise 3Affixes!
  4. 4Not everything on the back of the healers
  5. 5transparency and splinters

More variety!

Wow (Buy Now 14.99 €) Shadowlands do not even run a whole year and still feels very old. The reason for this is, among other things, in the very long active patch 9.0. This was a problem for mythical-plus dungeons. Because without a new patch there was no new Season Affix. In addition, we come in Shadowlands relatively few dungeons compared to the previous extensions. So players have less variety than before.
The new Season Affix is ​​well received by the WoW players. Source: Wowhead.com The time immigration coming with patch 9.1.5: Legion could be a pioneer here. Because even old M + Dungeons will play again. Loss such a system not extend to the other extensions? In an earlier column, we have already picked up this topic and now the screams will be louder afterwards. So you could complement the current dungeons with three or four older dungeons that change in regular rhythm. So you would not just throw away the Shadowlands dungeons, but support for more variety with old dungeons. Just ask the question of how much work is the adaptation of old dungeons to the current system and how does Blizzard do that with the loot. For example, if best-in-slot jewels come from a dungeon that is only playable every three months, then it can be frustrating quickly.

Other affix combinations!

The player has long become accustomed to the system with the changing affixes and most of them keep it very well implemented. However, one could look at the combinations of the affixes again and make a few changes here.
On the one hand, two heavy affixes should no longer be combined. Because it s frustrating if you come from a week with two lightweight affixes suddenly in a heavy affixes and you play three levels lower on a beat.

On the other hand, the affixes should be combined so that a tank / healer affix is ​​always combined with a DPS affix. If, as recently, only two affixes are combined, which require more attention, especially the tank (necrotic and bloody) or healers, while the DPS players can mercilessly drain drivers, that s not necessarily optimal. Long waiting were the result because many tanks just have exposed the week, instead of giving duplicate stress. But also the other way around is stupid. Combinations such as attacking and stormy to take care of each primarily the damage split parts should not necessarily be and ensure frustration on one side, while the tank can play as if there had never been anything.

Affixes revise!

Although there are no more terrible affixes anymore, there are some left, which could take over a revision. It is primarily about two things.
Stormy has already been strongly weakened, but is still the horror of all the carpers. Source: healers On the one hand, there should be no heavy and light affixes in the optimal case. But that is very difficult to balance. Therefore, most players are already satisfied when the individual affixes do not hit different roles so extremely. This means above all the difference between contemporary struggles and remote fighters. Affixes How stormy or malight can mostly be confidently ignored by remote fighters, while Melees regularly throw the keyboard and mouse against the wall in these weeks.

The malicious adds like to hust a player from life. Source: Wowhead.com Although these affixes have already been weakened in the past, which did not resolve the different degree of difficulty. Why you do not create the whirlwinds rather close to players, instead of always where the mobs are. The same for the risen spirits made of malicious. Since these are resurrected out of the corpses, they are rare until never a danger to remote fighters, while Melees are baked more than once of them. If the ghosts are getting up under or besides players instead, they would be similar for all classes.

not everything on the back of the healers

In addition, it is often called upon to adapt the affixes to the fact that not most mistakes on the back of the healer will be held. Exploding balls, too highly stacked placegoing, players in volcanic areas or ignored bloody puddles – the layered mouth is always the healer. He has to pay all the mistakes of the players and has the most stressful job in weak groups – while the damage distributors often do not even notice if they do something until they are dead on the ground someday.
The contemptuous view of the damage split, if the healer could not compensate for their mistakes. Source: Blizzard Many healers would therefore wish that the wrong handling of the affixes hits the damage distributors where it is the most hurting: with the DPS! The revision of volcanic some time ago was, for example, a step in the right direction. The damage, if you do not go out of the area, was reduced, but you will be interrupted in your conjunction. Also exhibiting was easily adapted to this direction. But most players are not far enough. You want the affixes more, for example, players to silence or stun or simply reduce the damage caused short time. Only then would it be real DPS affixes in the eyes of many healers.

Transparency and splinters

The two most demanded changes would be easy to implement. On the one hand, players want something more transparency in the rotation of the affixes. Why do we only get the current combination displayed and not the ones for the coming or the coming weeks? Do you really have to make a mystery of Blizzard s mind, which expects us in the first few weeks of a patch? Once the rotation has run through once, you can look it anyway on various sides – why not directly within the game?

The other demand, and yes, the players made clear that it is a claim and no wish is the shutdown of the splitter of domination in the mythical dungeons. Although the bonuses do not work there, but the individual splinters. And they are only part and exclusively in the raid. Those who want to play ambitious mythical-plus is therefore forced to go to the current RAID. Actually, the developers wanted to prevent this from: The best M + armor should be in the long term only in M ​​+, the best Raid armor in the Raid and so on and so on.

Which wishes and suggestions would you still have to improve the system of mythical-plus dungeons in Wow Shadowlands?

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