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Update 2.10 is there for Knockout city , and here is the complete list of changes and corrections added to this patch.

Developer Velan Studios has now released a new update for Knockout City, which should now be rolled out on all platforms. The patch number is 2.1 or 2.10 when you play the PS4 version of the game.

Apart from the usual bug fixes, this new update contains many improved features for the game. The patchotes even contain some developerotizers that give you a better insight into the necessary changes.

The sensitive goals has also been improved for those who play on the PC. You can read the full PATNOTES below.

Knockout City Update 2.10 Patchotes

New and improved features

Players can now hold down a key during a game to open a window that displays the current game statistics and the progress of their tracked contracts or other important contracts (the same list is shown in hiding).
Armazillo fans can now change the color of the Armazillo face by changing the make-up color. (My favorite is Dragon Fruit.)
Note of the developers: This was a popular request of the fans, and although we did not imagine the make-up color function so, we thought we would try all for you. Let’s know what you think!
Some power shopper players were frustrated that the store was sold out after the purchase of an item. When players buy an item in the Brawl Shop, it is now replaced by another item. There are some limitations; For example, we will not fill the shelves with event items or other special objects (such as those of Heatwave) and try to achieve the rarity of the item to be replaced.
We really want the players to finish all workout! Everyone should know how important techniques like the fit of the ball and throwing their teammates are in ball form as ultimates. For this purpose, we added to the Menu Indicators, making players attentive to unfinished trainings, as well as a reminder in the hiding place. We have also changed the behavior of the radio in the hiding place to ensure that players do not forget.
Note of the developers: We have heard feedback from players who are frustrated that other players in their team do not seem to know some of the basic game techniques, and we have established a connection between the completion of training and success and frustration in the game . But we do not want to be too intrusive and the players forcing something to do what they do not want. Find the right balance is a hard piece of experience design.
When players enter the hiding place, a new display in the corner of the screen displays some contracts you should pursue. The conclusion of contracts is the best way to advance in Street Rank and receive rewards. You see up to four contracts, starting with all follow-up contracts, to other relevant categories.
Players can now scroll through the league’s leaderboard to see more players (but still not indefinite).
Note of the developers: Why not indefinitely? Getting the performance of the game for all is our top priority, and it would burden the number of database requests if people can leaf through the entire leaderboard. And it’s best if we can set some limits to get the performance of the game and still give the players the opportunity to turn off the competition.
The sodaBall display fills more even over time and helps players to better plan their throws. The HUD elements also fade more consistently. And now the soda effect is also valid for spectators, if this could have been used to the benefit of the watched player (as emphasized by our community!)
For players on the PC, we have improved the target sensitivity when using mouse and keyboard and adds a slider to allow you to customize your experience. Check it in the Settings menu on the Controls tab. This slider goes from 1 to 50 and is set to 35 by default. The higher the sensitivity, the less mouse movements are required to change targets.


An issue has been resolved, through which player could reach a skill rating of over 4400.
The game is now pausing the inactivity timer between the rounds to prevent unjustified setbacks to the title screen when inactivity.
It has been solved a problem that led to private games with spectators not scrolled by cards and ball types.
Note of the developers: That was cool. Have you ever thought that the random map selection is not random enough? To provide a variety of playing opportunities, we have a complex system that looks at the latest history of all players who are about to start a shared game, and choose a card and a ball type that were least seen by all players. However, the game mistakenly considered the viewers. In addition, at the end of a game, we update the player’s history to point out that you have just seen this special card and this ball type, so it is less likely that it will soon appear again, but another mistake prevented that the audience history was updated. Thus, successive private mugs with spectators can cause the same card and the same ball type again and again.
It has been solved a problem that could lead to players who join a running game appear in the game before the charging screen was deleted.
Brawl Shop and Bundles
The crossed value in a bundle is now updated when the player has one of the objects in the bundle. (This error has never been affected by the price of a package.)
Sometimes the purchase of a bundle, which contained occupation objects, requires a restart of the game before these items were displayed as available for customization. These items should now be displayed immediately.
It has been fixed a visual problem that could occur when a player bought all packages.
Contracts and successes
It has been solved a problem that led to players who joined a current game did not update their statistics or contracts.
The Treaty Secret Technology Registered Curve Shots Not Correct, it counts you now.
The achievement Wreck, EM requires no longer constant contact with the top of the demolition bulb when throwing a ball, and players can leave the demolition bulb before touching the thrown peoples ball the opposing player.
Crew logos were displayed in the reward sequence as two separate elements, now they are one.
Some selection problems in the customization screen of the Crew logo have been fixed.

It has been fixed a case where additional players could emerge in private games if they were previously spectators.
The likelihood that enemy team members appear in some game modes too close to each other was reduced.
Prevents the soda ball effect from banging a player from a cage ball cage.
PC player
It has been resolved a problem in which the PC game could sometimes crash when it was in window mode, minimized and then restored.
Improved game start times for some PCs.
Sound effects
Passing the lemonade ball now has the right sound effect.
It has been fixed a problem in Holowood, which could affect the tone when a new scene appeared between the rounds.
Diverse typo in Training 7 tips fixed.

The information acquired above comes from the official website of the game. Knockout City is now available for PC, PS4, Xbox One and Nintendo Switch.

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