The Division 2 Interview How are New York continues


The Deputy Creative Director of the Division 2, Yannick Banchereau, talks to feedback about what the looter is imminent.

With the latest start of riegers of New York and a return to where everything started for the series, The department 2 has entered the next phase of his life, and the future is definitely interesting for UbiSoft’s Open-World Plunderer Shooter. In addition to the additional new content with a new card and a new history The department 2 also made changes to many of its core systems, while with the new seasons also the way, as dealt with content after the start, will be different in the future will. As a live service title, it is clear that there is much to expect The department 2 to get a sense of how the recent enlargement has shaped our future, we have transmitted the developers some of our questions. Below you can read our interview with the Associate Creative Director Yannick Banchereau.

It’s fantastic to see how players are excited to return to New York and to hunt for Aaron Keener. Overall, we are very pleased with the reception of our community and the overwhelming certainty, which with the revelation and subsequent publication of the enlargement.

Congratulations on the start of Regers of New York! How was the feedback of the community since the publication of the extension?

Great! It’s fantastic to see how players are excited to return to New York and go to the hunt for Aaron Keener. Overall, we are very satisfied with the reception of our community and the overwhelming positive attitude, which included the revelation and subsequent publication of the extension. Of course, you can not fully accept the honeymoon phase. That’s why we immediately switched to feedback mode to solve all the problems that were not related to our players.

Are there any corrections or updates where you are working on the extension or base game, as a direct answer to feedback from players?

While we get used to work from home due to the current situation, we are already working on many things that are based directly on the feedback of the players. We have received many comments for the general degree of difficulty of the game, especially in modes with a higher level of difficulty. That’s why we make sure we take care of it. We have just received an update (TU 8.4) on Wednesday, March 25th This contained many compensating changes to tackle this particular problem. We also started our first season. As you can imagine with a feature of this size, there are many elements that our players would like to develop in different directions. Due to our experience in creating this type of content we expected this type of feedback and ensured that we are ready to address these points as soon as the content is published. Our players help us find out what needs to be improved.

Die Division 2: Warlords of New York brings three main focuses of newly designed game systems / modes that are all based on community feedback and improve the core mechanics of The department 2.

_ War knives _ The start is also accompanied by some significant changes to the equipment and progress mechanics in the basic game. What motivated the decision to make these changes? How was the process of identifying the areas that need to be revised?

The Division 2: Warlords of New York brings three main focuses for newly designed game systems / modes that are all based on community feedback and improve the core mechanics of The department 2.

During the progress of 1-30 in _ department 2_ It was a satisfactory journey. The feedback from our most dedicated players was that they had problems in the final when they fought with the immense amount of RNG. One of the most important ways on how to improve RNG and booty to be more satisfactory for the players are the numerous changes to equipment and weapons. These changes all turn to the desire for an intuitive and understandable RPG system with more options for realizable builds.

The user interface has been updated to always display the throw areas for each value on an equipment piece or weapon, and Gottw├╝rfe are back! This increases readability and helps you make the usefulness for your build, making the stock management faster and more efficient. In addition, Gear will have clearer roles, which builds makes it easier than ever.

Our goal is to support more builds and diversity by expanding the diversity and synergy between designated articles, brand sets, equipment and capabilities. In this way, players can optimize their focus between offensive, defensive and utility builds with the additional focus of core statistics.

Apart from the most important changes we make at our PVPVE experience in the dark zone, no extensive changes were made specifically to conflict PVP elements. However, the new build freedom and variety gives the players more control to optimize their build so as they hold it for PVP encounters.

After completing Riegers in New York In addition, we added the SHD Level Progression System for players who participate in the final. Each level provides players bonus points that need to be invested to improve selected statistics and bonuses and replaces the Field Proficiency Cache system. With SHD levels, you can invest points in one of four different core attribute categories as soon as you have reached your next SHD level, as well as in a clean-up category that gives you credits or craft materials. The SHD level system allows players to accept and optimize their gaming styles while their character develops along the world to challenge them.

We also introduced seasons for players who have completed that Riegers from New York Campaign. Seasons assumes all end-game aspects of the game to create a coherent experience using Seasonal Manhunt, Leagues, Global Events and Apparel Events in New York and Washington DC. All activities in which the player participates improve their seasonal and SHD levels and reward players regularly for their progress.

A seasonal approach also means that we can deliver a narrative continuation, which unfolds over time. With our searches, we can drive the story a goal after another and create a coherent story from a season to the next.

_ War rerries of New York _ also represents a shift in how dar The department 2 will be dealt with seasonal content in the future. Can you talk about how much this will change and what impact this on things like new content and the commitment of the players will have?

Before Riegers of New York The players had to set their own goals and decide for themselves which activities they should focus on their needs. While some players enjoy this level of freedom, it could also be discouraged others as they felt overwhelmed with the possibilities and did not even know where to start. The game was not good in helping you to make what you should play.

Seasons aims to tackle this problem by giving them a complete roadmap of the activities and very clear goals they can work on. Through cooperation with Seasons, players receive new activities and goals every week that help them plan and decide their time in the game. Seasons also contribute to all that they do is contribute to a larger goal, which means that they never feel that their time is wasted.

A seasonal approach also means that we can provide a narrative continuation, which unfolds over time. With our searches, we can drive the story a goal after another and create a contiguous story from a season to the next.

After all, a seasonal cadence for us also means that we allow ourselves to react a bit more reactive to the everyday reality of our players. Through seasonal deliveries, we can ensure that we will respond faster to the needs of our players and work on short-term goals.

_ War rerries of New York _ The campaign blocks player from Washington DC until the campaign is finished. What caused this decision? Did you think about reversing this, or is this required for compensation purposes?

We want the players to experience New York_ campaign as contiguous history. When players initiate the transfer to New York City, we make sure they stay in this area until they have completed the story part of the extension.

Everyone was very excited about the idea to return to New York City. Here is the story of The division began, and here we have spent a lot of time to create content as a developer. New York is so engraved The business area that for us it was clear that we want to return there sometime.

The decision to return to New York is interesting and especially for fans of the original game very satisfied. How exciting was it for you as a developer to return to the attitude of the first game and to make sure that it feels more like another thing than something to be familiar to you?

Everyone was very excited about the idea to return to New York City. Here is the story of The division began, and here we have spent a lot of time to create content as a developer. New York is so engraved The business area that for us it was clear that we want to return there sometime. But we also wanted to make sure that it feels different. The same New York How to New Create The business area would have felt pretty repetitive for us as well as for our players. Fortunately, since the time axis in between is in between a few months is advanced der corporate area and der corporate area 2 We had the perfect opportunity to transform it even further and completely reinterpret New York. This was a fantastic opportunity and challenge for the entire team, and they have done pretty good work to face and resolve.

Are there plans for more paid extensions for The department 2 on the whole line?

The release of NEW YORK_ has not been so long ago! The team is fully focused on the fact that this is the best The business area experience until today, and with further seasons and our second raid we already have many things we can look forward to in the future!

Is there a chance you could consider? The department 2 to the switch? Think that the switch of the switch can perform such a game?

Although we are always curious to work with new technologies and pursue the development of the industry, we do not have plans to do this _The business area.

At the moment we focus on taking into account the feedback of the community and updating the game to the current generation.

Are there any plans to start The department 2 on the PS5 and Xbox Series X?

It is always exciting to see the introduction of a new console generation. As I said, we are always looking for innovative tools as a developer and possibilities to bring our games closer to players. At the moment we focus on taking into account the feedback of the community and updating the game to the current generation.

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