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In Season of the Worthy, insignificant, temporary content and strange design decisions meet.

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Over the years, I was always surprised over Bungie and his handling of the schicksal franchise. There may be no other franchise from a developer who has done so much to demolish and revise from the ground up to the complaint of his players, just to return to the way things worked. You should not say that schicksal has not delivered its share of highlights. It’s just that its moments of the shame are apparently overwhelming in comparison, regardless of intentions.

Thus we come to the season of the worthy. Despite all the grief I’ve inflicted bungie, because he did not implement his existing strokes – what he still does, but with me -, this season actually continues from Season of Dawn. A lonely Psion Flayer, outraged over the failure of the Red Legion, to reverse the history with the sundial, has sabotaged the Almighty to fall into the last city. It is a desperate hurry to work with Rasputin, the Ki-Warmind on Mars, and arm to arm to fight this threat. Why Rasputin can not just shoot something so big from the sky is another problem. How something could hit the last city when the earth is constantly rotating, is a plot hiccup. Regardless, there is a purpose in the current configuration.

However, the execution is hardly more than the playing time of Guardian. Look for a Seraph Tower in the European Dead Zone and play ball. No, really – you throw balls, except this time you throw them on another ball while fighting against the fallen. Why the fallen? Why not? Then go and talk to Rasputin’s nearby bunker and buy a few headgards to get a few bits to upgrade a few things. Now it goes to a Seraph bunker, also known as Legendary Lost Sector, which is far above your power level. Bungie returns to an arbitrarily increasing difficulty in order to slow down the progress of the players and get something. Rinse and repeat some time to the next Seraph Tower and Seraph Bunker.

In this new season, some really strange design decisions were made. Numerous exotics, both weapons and armor, were tattered. Several super and skills have been improved. After director Luke Smith has spoken about plans to go down legendary weapons and limit their power to make them unusable in the long term for higher levels content, we now have legendary weapons that roll with terrible advantages. Do you want kill clip or rampage together with Outlaw on the new Seraph Service Revolver? This does not happen and although I would not say that the weapons can not roll etwas decent advantages, it’s a big question when players already have amazing boots they can rely on.

Bungie has also infused the legendary booty pool with fractional armor and weapons of previous rallies, which contributes to strengthening the entire variety of the booty drop. However, it shot back in the foot by not allowing seasonal modifications to be applied to fractional armor, or fractional armor served as jewelry. The armor would have had at least a decorative purpose, but that would probably have taken every incentive to buy Everversse cosmetics. Now you have to reduce even more useless booty. Or maybe retain. Who knows – bungie could change this after three months.

It is a catch-22. Legendary weapons and armor will have a power cap and at some point to be reset all the line, but it’s okay because there is not much that it is really worth grinding. It also does not help that one of the longer-term activities, ritual weapons, was completely gutted and a legendary bow remained with iron banners, which was originally intended for Season of Dawn. Players could argue that ritual weapons were only a subsequent thought arising from bungle’s desire to solve from the crazy Pinnacle weapons from earlier, but they still served the players as long-term pursuit. Hunting something to expand your collections, even with the message that Legendary Weapons are durable. Now these are gone.

But wait, there is even more. Bungie has redesigned its emblem system so that all player statistics and progress persecuted in recent years must be reset. If you are proud of all that’s what fractaline has donated the Empyrean Foundation, look forward to it – now it’s like you have never been there. The developer team declared that all statistics are still stored in the end and bring back some of them while the players are asked to restore them. That’s nice and anything but time, especially with all the talk, for key moments there, it was a big shock.

Of course, there are other key topics – a lack of overarching narrative for schicksal 2 Overall the recycling of trials of osiris weapons and armor, the recycling of crucible cards from schicksal 1, nerfs to exotics and weapons, nerfs to supers and skills, trying, fighting Lion to polish and somehow to nire. But for the most part, the player base seems to be sorry to play these dismissable seasonal activities that do not play a role in the long run, be it in terms of prey or success, and with the same boring gameplay loop to occupy headgards again and again . There is this Battle Pass, but the time-limited equipment and the content are exposed quickly as another catch-22.

Why should these activities be complex and therefore require valuable resources when they will be gone anyway? Why invest in prey in the long term instead of just turning out and make sure the players come to their expense before the end of the season? Why should long-term investment in prey be made if it is difficult to make rewarding prey, as this is due to overwhelming benefits? Why is that important if legendary weapons are made only in the pasture anyway? What else concerns, it’s all about bungie’s end to address feedback, drop more content and focus on greater things.

With schicksal and schicksal 2 There is always the feeling that the current game is not sustainable. That it is caught in a cycle in which the same error is repeated again and again while pushing on ideas that are promising but poorly thoughtful in the long run. The double primary weapons system, the lack of heroic modifiers for strikes, the token system, armor 2.0, seasonal mods, infusion, ornaments, infusion cores, improvement seeds, masterpieces – the list just continues and further. There is always the desire to reinvent the wheel. Otherwise, several months will be needed to add only to what the players started.

It has always been interesting to see in which new direction Bungie the franchise takes – there are bright views such as the Dreadnaught, the Outbreak Prime Puzzle, Age of Triumph, The Whisper, Forsaken, Zero Hour, the Menagerie and Pit of Heresy. This means nothing of incredible raids like King’s Case, Vault of Glass, The Last Wish and so on. But the errors have overlived the results at this time by far. How many bungie can afford into this phase as an independent studio with other projects remains to be seen.

Before the publication of Season of the Worthy, director Luke Smith talked about removing themselves during the seasons of temporally limited content and instead focus on core aspects of the existing game such as strikes, gambit, raids, etc. This was planned after the current and next season, as it is difficult to renovate activities with new mechanics and rewards.

The problem, however, is that players look at what was considered in terms of old content, and are not satisfied. Legendary lost sectors are a funny challenge, but they are neither renovated with tons of new rewards, nor are they offering interesting new circumstances such as puzzles or new finest types, still flow into the overarching, not seasonal final of schicksal 2. Why should you introduce new currency types in a season and then allow the players only to grind two activities for hours to earn them? There are headgards to earn these new bits. That’s something, but that’s all it really is. Something and not necessarily something fresh and new.

If you are looking forward to today’s action-rpg plunderer or live service games – you generally have the feeling of going forward and wanting to improve things. Despite everything The department 2 comes after Riegers from New York Start the game, the weg of exile and warframe due to revisions and changes in the balance is constantly trying to improve the status of his games, to add new content and offer a fun new experience . It is almost crazy, considering how much these games have developed since their first iterations, even if they did not always do it the first, second or fifth time.

The game development in this area is difficult as they are constantly evaluating the wishes of the players and checking what can be implemented within a certain period of time which resources must be assigned without interfering with other important things, Q & A tests, etc., and so Further. That’s without going to go on how everything is monetized so you can still stop the light.

And again, this should not say bungie ist not do the work needed to improve the state of the game. When schicksal 2 After the start, the studio dipped in the number of players and sketched an almost one-year cycle in which the missing functions were added schicksal 1 While also worked on new content. The return of Rumble, 6V6 Crucible, the old weapon charging system (with improvements), head money, etc. – you could argue that you should not be removed at all. But they took work to bring back, and were returned to the behest of players like Trials of Osiris. In my opinion, these are things that actually deepen the game, even if they did not pay much at this time.

I’m sure Bungie works hard and worries about how sustainably his current platform is, but it has to expand and refine the current game. And no, not by the introduction of some new systems that put everything upside down and forcing the players to start zero again. It must be added Strike-Exclusive booty that players track or at least the Vanguard Strike provider can expand as a whole to make him a worthy activity with a unique reward pool (something in the type of) path of the Exils Master System).

There must be a raid prey convincing and at the same time stimulate new players to try them, maybe by creating a part of a RAIDs as a weekly challenge and Pinnacle Gear is offered as a reward for those who can do it. Make a simpler version with matchmaking, with the best rewards be behind the normal degree of difficulty.

Make a choice between Gambit and Gambit Prime and decide which more attention should be received in terms of prey, cards, etc. Balance for PVP Everything you want, but it also needs new cards and booty, new challenges, interesting new modes (and no, I do not bring back to Rift) and dedicated seasonal activities in addition to better matchmaking and more frequent patches. First of all, select a period and focus on einer from these activities to make it as good as possible.

Keep the Season Pass with new exotics, armor and other cosmetics for these additional revenue. Focus to deepen the game in the long term, and develop the story every year to 18 months with a greater extension of history (maybe even here and there a free story mission), rather than trying to try the looter shooter Rad to invent. Imagine some new finest types and races, weapon types, perks, passive skills, etc. in small spars.

Changes are important and bring people to talk, but new content ensures more enthusiasm and sales. Many players may be pleased that Bungie simply improves the current game, others want new content. Maybe something that everything can be agreed to have stability – to be able to do what they want without having to fear that it disappears, be it due to temporally limited content that bound to Season Passes are or bungle desire to tear everything and start new.

As soon as a few months have passed, Bungie is likely to reveal a new extension for autumn, which is filled to the edge with shiny new content. SCHICKSAL 2 becomes wider. Maybe some systems are deeper, while others are completely uprooted. Powers are probably a la squeezed The king. It would not be surprised if the artifact system also fails. Everything seems to be okay and then the cycle begins again.

Or maybe Bungie is taking note of what was done wrong, and actually gives the players a reason to invest in them schicksal 2 for their own conditions at their own pace with real freedom and this perfect mix of difficulty, mechanics and power fantasy. And the story will be over, maybe with both games summarized to a unit when we look back on the long journey and finally look forward to creating them. There is always hope, right?

Note: The views expressed in this article are that of the author and do not necessarily reflect the views of Gamingbolt as an organization and should not be returned .

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